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#16 |
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V.I.P.
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the first boots for men are quite amazing!!!!
as scott said this is really strong... and most stuff are really good... this guy seems pretty influenced by yojhi, rick owens, margiela, chalayan etc. well, to me, it's pretty clear influences. but i may be wrong... |
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#17 |
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a hymn to darkness
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A flawless execution of inspired ideas and impeccable construction. All of these pieces would be lovely in editorials and many of the coats, capes, and a few of the waistcoats would work quite well IRL.
Thanks for posting, Kiddokiddo!
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You are my center when I spin away... |
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#18 |
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rising star
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the tri hooded capes are devine, i want one
i think most of these pieces would be suited to editorials especially with thier interesting closures ect but they could always work as well in real life, not so much the combonation lock jacket but most definetly the mens pleated back coat! |
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#19 |
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flaunt the imperfection..
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from his website...
srulirecht.com... *he WAS in australia- but is now in iceland... if he had a clue...he would be in paris though imo... ...ABOUT My own blood gets on everything I make- one day auctioneers may gene test my work for authentication I was a very detached child... living partly in this world.. and mostly in my head. Sruli Recht- Made to measure - Jerusalem 1979 Migrated like a broken Sea Bird, Johannesburg South Africa - Melbourne Australia - European Nomad landed in Reykjavik Iceland work process process pro cess all of my work is inspired by the resonance of process. for me, design lines are more of a result of process and form, than they are a decision. That is not to say my work just happens... I know what it will look like before I do it, but there is a mid point where everything liquefies, all forms and finishings... and hardens right at the last moment. up til that moment when the last button is on it is still unformed. The blend of organic geometry Solid backward tailoring [using techniques to push against themselves ] Pragmatic design Abstracted forms. fragility. permanence. Recontextualized Ob scur ing lines Hides shape and from through graphic placement of lines I like my work to seem as thought its been constructed by robotics in an orbiting factory. I want each piece to make people think about how its been done... how did he do that? how was that possible? and when I make only one- I want it so look like there were a thousand. I like making ugly things beautiful. Taking fabrics that repulse and bypass peoples defences by reforming it into a thing of beauty. If you stripped back the structures and looked at the elements you would dislike them. I can see every point of a garment in my head from fabric cutting to every seam clipping There is not a wasted line on my garments From the in side out, I observe each positive and negative space and its reaction to the landscape surrounding it. The interaction of lines is paramount. Makes things without time. Pieces that seem to have existed in the 1800's or 2180 I like to make things non-existent, things that live in a small metropolis out of time. things that have no direct place [like me] I don't feel as though I exist in this time and the making of each of these pieces is making the world in my head real. Bringing it out to poison other peoples world. Maybe infection is the right word. My work is the result of process, not intention. I'm not trying to make it look like anything as much as feel like it was or is going to be something. It is an emotion or an intellectual abrasion. innovation - I like to make the next thing. the thing you won't wear yet because you aren't ready to this is what I do with my 'made to measure' work particularly; look at someone's character and what they wear and how they move, and make for them the 'next' piece of their narrative. like predictive text. humans have a tendency to model things unknown on a scale of things known. I remember this... and aim left. my attitude is that I can make anything that I can see... be it in my head or on paper or in front of me. Insect and animal forms Scissors Self-Destructive work loads The sound of blades sliding Uncut leather skins, Old woollen military uniforms propellers Fabric Lots and lots of fabric, Old natural fabric, Brown, The prospect that I might one day be able to sit still Worn out mid 80's cyberpunk novels Books about how mundane things evolved- like language- and the cerebral construction of reality- and how things are made or work Films where a plausible alter reality has been constructed. then, now or not yet Repetition in form Matte surfaces Robots, Old and new medical equipment Ostrich leather, Wit Hardware stores Knowing the sound and rhythm of someone's walk Green Reading when I should be sleeping Innovation Delicate structures Caffeine Texture Facial hair The profile of layer slices Jelly fish, squids and rays, The cold Buttons Working out how 'they' did it Art that appears factory made Self imposed aphasia Being very quiet Anything soviet- the old soviet lifestyle gave a massive importance to everything, simple everyday anythings. cans of food, boots, coats tables... things were so hard to get that they had massive weight to them. Shirts buttoned up Patterns and association Scarves Selective appropriation [takin' otha peoples stuff] Poker faces Being constantly engaged Undoing knots - especially the really tiny ones in thread Seeing animals and faces in things Becoming entranced with the way people move Nazi era technology 40's and 50's view of the future The sternomastoid Finding my other halves Cutting things Cutting things Cutting things Cut ting things
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‘Perfect symmetry is ugly…I always want to destroy symmetry’
Rei Kawakubo of Comme des Garcons |
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#20 |
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V.I.P.
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Sruli Recht Shoes and Accessories
HELD BY Iceland Reykjavík - Liborius MUNDI AW 07 HELD BY Iceland Reykjavík - Kron Kron France Paris - Kokon To Zai UK London - Concrete - Beyond The Valley USA New York - Dernier Cri Los Angeles - Welcome Hunters Japan Tokyo Laforet - H.P.FRANCE exclusive Kumamoto City - Isis Martha Italy Bologna - Zoraido Germany Berlin - F95 |
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#21 | |
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V.I.P.
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Process...
Quote:
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#22 |
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flaunt the imperfection..
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he must not sleep...
he has obviously spent a LOT of time thinking about this... which makes me think he isn't getting a lot of ZZZZZZZZZZ's... ...
__________________
‘Perfect symmetry is ugly…I always want to destroy symmetry’
Rei Kawakubo of Comme des Garcons |
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#23 | |
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Press escape to continue.
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Phenomenal work, even though his use of exotic animal parts is prohibitive for me. Thanks for posting everything, kiddokiddo. This article from 2005 is a fun read.
Quote:
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“Above all, remember that the most important thing you can take anywhere is not a Gucci bag or French-cut jeans; it's an open mind” Gail Rubin Bereny Last edited by SomethingElse : 21-10-2007 at 07:34 PM. |
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#24 |
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flaunt the imperfection..
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it would be awesome to see that holographic work
thanks for the article... ![]()
__________________
‘Perfect symmetry is ugly…I always want to destroy symmetry’
Rei Kawakubo of Comme des Garcons |
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#25 |
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V.I.P.
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BerlinRocks
, thanks for posting the articles and his infos from his website...and how could I miss the reference of Carol Christian Poell? There's a few other images from his website that I missed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() srulirecht
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Oh, I am a lonely painter |
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#26 |
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V.I.P.
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The complexity of his tailoring is absolutely mind-blowing
yet it's minimal at its best![]() ![]() ![]() ![]() ![]() ![]()
__________________
Oh, I am a lonely painter |
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#27 |
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V.I.P.
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^Inside out
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Oh, I am a lonely painter |
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#28 |
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V.I.P.
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Mens structural jacket
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Oh, I am a lonely painter |
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#29 |
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V.I.P.
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Sliced vest
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Oh, I am a lonely painter |
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#30 |
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V.I.P.
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Dropped line skirt
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__________________
Oh, I am a lonely painter |
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