Franca is writing a series of 21 entries about the processes involved in making the magazine! Italian language versions of the articles are available at vogue.it website.
vogue.it/en/magazine/editor-s-blog
Yesterday, while talking about the carrying-out of a photo shoot, I deliberately chose not to deal with the topic of set and set designer. That requires a separate entry.
Being it a studio, a house or any other indoor or outdoor location; being the scenario the photo shoot is set in a dream-like place or the reconstruction of a space world, nothing can be done without the skills and the work of a set designer.
A set designer is the author, or the accomplisher - according to the creative relationship between them and the photographer - of the set in which photos are taken. Usually, the photographer himself, once he knows the idea of the photo shoot, will talk to the set designer and describe how he wants a decoration or a reconstruction to look like, as close as possible to his idea, his dream.
A set designer, like an interior designer, draws a proper plan and then builds it with the help of joiners, electricians, decorators and painters, as if he were reconstructing a 60s Liberty house, a castle, a space-ship, an Italian garden or an unreal place, only imagined. It's a work based upon creativity, on the ability of creating unreal places that you can only find in the fantasy of photographers.
And then there's quickness. Because to move from ideas to actual creation sometimes they only have a few weeks, some others just a few days or even hours.
Some photographers, like Tim Walker or Miles Aldridge, design their set and then have it built by a set designer. Some others, like Bruce Weber, prefer real places, and ask others to look for furniture and objects to adapt to the place he has chosen. He himself will afterwards change and position everything, down to the smallest detail. He's both photographer and his own set designer. Steven Meisel, instead, has proper places reconstructed, with the precision that is typical of his photos.
Everyone has their own requests, and the set designer needs to quickly catch them and turn them into reality. A set designer for a magazine photo shoot has to build both big spaces and small corners. Photography misleads and even a small corner can look endless according to the framing.
Being set designer of fashion shows is different. Everything can be seen, from each angle. There's no misleading here. In this case, if possible, times are even shorter, because locations often become available only the night before the show, or maximum, for more complicated sets, a couple of days before, with a rise in price for the location rental.
The most incredible sets, for the work they imply, their fantasy, grandeur and difficulty, are without a doubt those that Karl Lagerfeld designs for Chanel. He works with different set designers, according to his needs. He has made practically everything: from proper icebergs reconstructed with tons of ice transported from Nordic countries - among which models walked wearing boots in fake fur and long dresses they had to drag in the water - to a 20-meter-high gold lion, holding a three-meter-tall ball in one paw, from which models came out, to a thirty-meter-high tower at the center of the Grand Palais, to the reconstruction of Rue Cambon with the Palace of Coco Chanel - which was so perfectly rebuilt that you had the feeling you were in the actual street.
For Karl Lagerfeld no limitation comes between dreams and reality.
Massive sets were once designed also for John Galliano at Dior and for Alexander McQueen. Plenty of people work to carry out such huge productions on time, with night and day shifts. More than fashion shows, they are proper film sets, with proper set designers.
It's a pity that a fashion show only lasts for maximum an hour, and then the set is destroyed. A film, instead, lasts forever. But the emotions it can arouse are worth all this work, and emotions cannot be destroyed.
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