julianroberts_00
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travolta said:I wish there wasn’t the hierarchy with fashion. It’s incredibly lopsided – all these passionate designers with a lot of fuel and ideas trying to get to that top spot to showcase their vision? It doesn’t make sense to me. I’d love to see a company as large as the Gap turn out
How did you manage to get to a point where you feel the freedom you do?
What is your favorite flower? I bet you love biology. Also, what were you interested in when you were little – like between the ages five to ten?
You are right, it would be good to see someone as large as GAP turn out A-POC/PleatsPlease like garments or mass produce Subtraction Cutting. Why do the really interesting ideas in fashion exist in such isolated pockets/ limited editions out of reach from most consumers? The subtraction cutting method cannot be mass produced in the same way as standard cut garments, because factories tend to favour machinery that cuts through multiple layers of cloth from the outside inwards using rotary & jigsaw type blades… cutting around the perimeter of a garment segment to release it from the waste cloth…. Whereas subtraction cutting utilizes the waste cloth and has shapes & holes punched out from the middle of the cloth… from the inside outwards. Some sort of large scale lazer cutter could be adapted to cut through stacked fabric. The subtraction cutting method I call the ‘tunnel technique’ could fairly easily be digitized in software and the garment simulated, so that you could visualize the possible end result with each manipulation of the pattern. Existing pattern making software could be subverted, and new programmes written. Also, random garments could be generated by altering all the variables.
Link the adapted lazer cutter to the subverted pattern making software and switch to random, and you have a machine for mass producing hardcore sculptural shapes, that no longer requires a designer.
I’ll be safely tucked away in my underground lair by this point stroking my cat, but you can see where I’m going
Technique & imagination leads to technological innovation. We have the ideas, but the machinery & hardware comes at a higher price.
Someone get on the phone & make some calls.. I’d love to talk with GAP’s Design Director/ CEO.
Quick before I offer the cutting machine to Pixar for ‘The Incredibles’ sequel: ‘Edna Mode’ the fashion designer character should be frightening the fashion industry with her superhuman methodology … and it would amuse me to see a cartoon character giving Rei Kawakubo/Galliano/McQueen a run for their money
You ask me how I managed to get to a point where I feel free…
I suppose I have always had a problem with authority. I like to imagine the alternative. I don’t care much about losing my job, losing an order, or losing press by saying or doing something that I think needs to be said or done. That’s not to say I don’t respect people or order… I am very respectful/polite/quiet &spend a long time listening/watching before I make a move. I dislike people who abuse or waste the power/authority they are given, or who become complacent and lack vision.
I am very much attracted to creative people who like me cannot differentiate between performer & audience, artist & producer, teacher & student, product & market, creative & technical… who see themselves on both sides of the equation, or who mix up the binary opposites… on/off, start/finish, left/right, up/down, inside/outside, back/front.
We might not be the right people to ask for directions and wouldn’t get far as bomb disposal experts, but we know exactly where things ought to be, or where instead they may look better
My favourite flower… probably an iris. When I was a kid I was into chemistry, mixing random concoctions, creating reactions, burning things, microscopes, magnifying glasses, insects, history, kings&queens, heredity & lineage, planets, drawing cross-sections of the ocean/houses/boats/submarines, drawing plan views of battle fields, wiring circuitry in completely illogical ways, drawing very detailed objects using pixels/half-tone, dot by dot, climbing trees, football, sprinting, swimming underwater, pretending to be underwater all the time, lying on my bed on my back with my head over the edge imagining the world upside-down, mid-80’s computers, translating musical manuscripts into numerical values & writing them into computer programmes, jumping off rooftops with an umbrella, writing stories, and riding my bike everywhere.
My childhood was very happy, but isn’t particularly relevant to the way I design… it’s a state from which I have evolved, and I don’t reference it in my work. I have a tendency to forget or blank out even the recent past and to concentrate on the future and what I might possibly become. It’s perhaps useful to a historian or biographer to help complete the picture of who I am, but there is too often a tendency to try to make an artist/designers childhood appear mythical. I don’t agree with the notion that creative people retain a child-like perspective. It’s a naïve ideal. Designers are adults, and adults have the ability to be far more wide-eyed, fantastical & idealistic than children… because they become increasingly fearless, self-motivated & reflective. Accepting responsibilities whilst simultaneously being subversive & creatively/intellectually challenging is beyond the capabilities of people who aspire to be childlike. We grow up & then we die. This is probably why I have a problem with authority & the title of ‘Professor’. There’s an assumption that I’ve achieved something and stopped growing/developing.